ELEX has more than 500 employees and it keeps expanding.
Elex has simultaneously worked on mobile gaming, game publishing and traffic brokerage. Elex's monthly sales have exceeded 10 million USD.
ELEX and subsidiaries have been been maintaining steady growth within the core businesses. Breakthroughs in new internet businesses including mobile games have resulted in Elex's revenues exceeding 550 million, with a total turnover of 700 million.
ELEX was ranked 5th by Deloitte Technology's Fast 50 China Program. Over the past three years revenue has grown impressively , achieving a rate of 2013%.
Elex CEO Tang Binsen was named by Forbes Magazine in the "Entrepreneurial Elites under 30" list. Having started his business during his postgraduate years, he has led Elex in within just 4 years to become China's largest social games and internet product disctributor.
Tang Binsen, the CEO of ELEX was named the pioneer of Chinese new generation entrepreneurship by Beijing Zhongguancun Science Park.
Elex was listed among the top 100 new enterprises in Zhongguancun by Beijing's municipal government and cooperative strategic emerging industries and modern service industry representational company by Beijing Government.
Elex CEO Tang Binsen was listed among 40 “Business Elites Under 40 in 2010” by Global Entrepreneur magazine. This young entrepreneur who started his business in the basement instead of using the salary to travel around the world has a strong sense of mission: ‘As a Chinese company, we cannot leave channels to foreigners, if we cannot do well, Chinese companies will become 'Made in China'’.
The idea of “Xing Cloud” project emerges gradually. ELEX hopes to build a service platform not only includes access, but also provides front engine, backend cloud storage, server operation and maintenance, and analysis systems, etc., so that Chinese social game company can tap into overseas market at the lowest cost and fastest speed.
ELEX was the first in the industry to create its own game distribution team to disrupt the monopoly that European and American companies had on social network gaming. This team overcame difficulties like cross-national payment and customer service to become the first independent distributor of a self-developed game in China's history of network game companies. Afterwards, ELEX used its own distribution capabilities to help send many Chinese game companies overseas, creating a new wave in network game internationalization in the industry.
Elex designed an application for Xiaonei (now known as Renren). In Renren's 'creative programming' competition, Elex was able to win first prize within the 'character label' category. Despite Elex's help, they were not able to change the plight of Renren's profits, however, they were able to catch the attention of their parent company Thousand Oaks. Elex then cooperated with Thousand Oaks to develop games for their online platform, Ka Xin Wang. Soon Tang Binsen realised the enormous potential of social games and thus Elex began it's journey into expanding into the overseas market.